/*
    This file is part of Mitsuba, a physically based rendering system.

    Copyright (c) 2007-2014 by Wenzel Jakob and others.

    Mitsuba is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License Version 3
    as published by the Free Software Foundation.

    Mitsuba is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once
#if !defined(__MITSUBA_CORE_FWD_H_)
#define __MITSUBA_CORE_FWD_H_

MTS_NAMESPACE_BEGIN

struct AABB;
class AbstractAnimationTrack;
template <typename T> class AnimationTrack;
class AnimatedTransform;
class Appender;
class Bitmap;
class BlackBodySpectrum;
struct BSphere;
class ConfigurableObject;
struct CacheLineCounter;
class Class;
class ConditionVariable;
class ConsoleStream;
class DefaultFormatter;
struct DiscretePDF;
class FileResolver;
class FileStream;
class Formatter;
struct Frame;
class InstanceManager;
class InterpolatedSpectrum;
class LocalWorker;
class Logger;
template <int M, int N, typename T> struct Matrix;
struct Matrix2x2;
struct Matrix3x3;
struct Matrix4x4;
class MemoryStream;
class MemoryMappedFile;
class Mutex;
class NetworkedObject;
struct Normal;
class Object;
class ParallelProcess;
class Plugin;
class PluginManager;
class ProgressReporter;
class Properties;
struct Version;
class Random;
template <typename PointType, typename VectorType> struct TRay;
struct RayDifferential;
class RemoteProcess;
class RemoteWorker;
class RemoteWorkerReader;
class Scheduler;
class SerializableObject;
struct SHRotation;
class SHSampler;
struct SHVector;
struct SHVector4D;
class ContinuousSpectrum;
class SocketStream;
class SparseWavelet2D;
class SparseWaveletOctree;
struct Spectrum;
struct Color3;
class SSHStream;
class Statistics;
class StatsCounter;
class Stream;
class StreamAppender;
class StreamBackend;
class Thread;
class Timer;
struct Transform;
struct Triangle;
class UnbufferedAppender;
template <typename T, int N> struct TSpectrum;
template <typename T> struct  TVector1;
template <typename T> struct  TVector2;
template <typename T> struct  TVector3;
template <typename T> struct  TVector4;
template <typename T> struct  TVector6;
template <typename T> struct  TPoint1;
template <typename T> struct  TPoint2;
template <typename T> struct  TPoint3;
template <typename T> struct  TPoint4;
template <typename T> struct  TPoint6;
template <typename T> struct  TQuaternion;
template <typename T> struct  TAABB;
typedef TVector1<Float>       Vector1;
/// \ingroup libpython
typedef TVector2<Float>       Vector2;
/// \ingroup libpython
typedef TVector2<int>         Vector2i;
typedef TVector2<unsigned int>Vector2u;
typedef TVector2<float>       Vector2f;
typedef TVector2<double>      Vector2d;
/// \ingroup libpython
typedef TVector3<Float>       Vector;
/// \ingroup libpython
typedef TVector3<Float>       Vector3;
/// \ingroup libpython
typedef TVector3<int>         Vector3i;
typedef TVector3<unsigned int>Vector3u;
typedef TVector3<float>       Vector3f;
typedef TVector3<double>      Vector3d;
/// \ingroup libpython
typedef TVector4<Float>       Vector4;
typedef TVector4<int>         Vector4i;
typedef TVector4<unsigned int>Vector4u;
typedef TVector4<float>       Vector4f;
typedef TVector4<double>      Vector4d;
typedef TVector6<Float>       Vector6;
typedef TVector6<float>       Vector6f;
typedef TVector6<double>      Vector6d;
typedef TPoint1<Float>        Point1;
/// \ingroup libpython
typedef TPoint2<Float>        Point2;
/// \ingroup libpython
typedef TPoint2<int>          Point2i;
typedef TPoint2<unsigned int> Point2u;
typedef TPoint2<float>        Point2f;
typedef TPoint2<double>       Point2d;
/// \ingroup libpython
typedef TPoint3<Float>        Point;
/// \ingroup libpython
typedef TPoint3<Float>        Point3;
/// \ingroup libpython
typedef TPoint3<int>          Point3i;
typedef TPoint3<unsigned int> Point3u;
typedef TPoint3<float>        Point3f;
typedef TPoint3<double>       Point3d;
typedef TPoint4<Float>        Point4;
typedef TPoint4<int>          Point4i;
typedef TPoint4<unsigned int> Point4u;
typedef TPoint4<float>        Point4f;
typedef TPoint4<double>       Point4d;
typedef TPoint6<Float>        Point6;
typedef TPoint6<float>        Point6f;
typedef TPoint6<double>       Point6d;
/// \ingroup libpython
typedef TQuaternion<Float>    Quaternion;
typedef TVector2<size_t>      Size2;
typedef TVector3<size_t>      Size3;
typedef TVector4<size_t>      Size4;
typedef TAABB<Point1>         AABB1;
typedef AABB1                 Interval;
typedef TAABB<Point2>         AABB2;
typedef TAABB<Point4>         AABB4;
/// \ingroup libpython
typedef TRay<Point, Vector>   Ray;
typedef TRay<Point2, Vector2> Ray2;
struct RayPacket4;
struct RayInterval4;
struct Intersection4;
class WaitFlag;
class Wavelet2D;
class Wavelet3D;
class Worker;
class WorkProcessor;
class WorkResult;
class WorkUnit;
class ZStream;

typedef AnimationTrack<Float> FloatTrack;
typedef AnimationTrack<Quaternion> QuatTrack;
typedef AnimationTrack<Vector> VectorTrack;
typedef AnimationTrack<Point> PointTrack;

MTS_NAMESPACE_END

#if BOOST_VERSION >= 105000
namespace boost { namespace filesystem { class path; }}
namespace fs = boost::filesystem;
#else
namespace boost { namespace filesystem3 { class path; }}
namespace fs = boost::filesystem3;
#endif

#ifndef INFINITY
#  define INFINITY std::numeric_limits<double>::infinity()
#endif

#endif /* __MITSUBA_CORE_FWD_H_ */
